Dev Diary #3

Today is a different kind of work day. I am based out of Spokane, WA and our home city is in flames.

A massive fire has ripped through much of town last weekend, and it's still burning. A huge part of our town has been evacuated, including us. The devastation is intense.

I can thankfully say that all of our family are safe and sound though. We evacuated to a safe side of the city, and are staying at my mom's house.

The last couple days have been spent trying to get settled and find some normalcy during this chaos. Part of that means getting back to work. So, today I will pretend everything is normal and get back to work on Brewery Boss 2. Now if only I can remember what I was doing last Friday ....

Dev Diary #2

Brewery Boss 2 is all about making choices.

Which pub decoration will bring in the most customers? Which ingredient will increase the brew quality the most? Which staff hire will synergize with the team the best?

I want some of the answers to be wrong, most to be good, but hopefully one will be the best.

Then, it will be up to you pay attention to the clues and hints provided along the way. Use that information to figure out which options are the ones you should be taking.

It's a bit of a puzzle game, hiding in an auto battler, loaded with min-max strategies.

Dev diary #1

It's been a while since I shared anything about my game projects. Here is why!

I have been hard at work on Brewery Boss 2, but I just have nothing pretty enough to share publicly yet.

The most commonly followed practice for developing and promoting a new game is to get tiny spec of your game made, and then make it as pretty as possible as fast as possible. So that you have something you can start showing off in screenshot and video form.

This is great advice!

.. If you have the time and money resources to then re-do that work later.

That first version of your game almost always gets re-made, because your game ideas change and evolve while you are creating the game. All the original work you put in to make it pretty is 'wasted', because it never ends up in your final game. This is normally considered 'worth it', because now you are able to promote your game and create some buzz around it.

I don't really think I have the time to re-do my work though. I need to be as efficient as possible.

So, I have been bucking this great advice.

I have been purely focused on making the funnest version of a very ugly Brewery Boss 2 that I can.

Sadly, this still means I have no screenshots or videos to share. Hopefully 'soon' though.

Instead, I will try to share more updates like this.

Until then

Cheers 🍻

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