Dev Diary #2

Brewery Boss 2 is all about making choices.

Which pub decoration will bring in the most customers? Which ingredient will increase the brew quality the most? Which staff hire will synergize with the team the best?

I want some of the answers to be wrong, most to be good, but hopefully one will be the best.

Then, it will be up to you pay attention to the clues and hints provided along the way. Use that information to figure out which options are the ones you should be taking.

It's a bit of a puzzle game, hiding in an auto battler, loaded with min-max strategies.

Dev diary #1

It's been a while since I shared anything about my game projects. Here is why!

I have been hard at work on Brewery Boss 2, but I just have nothing pretty enough to share publicly yet.

The most commonly followed practice for developing and promoting a new game is to get tiny spec of your game made, and then make it as pretty as possible as fast as possible. So that you have something you can start showing off in screenshot and video form.

This is great advice!

.. If you have the time and money resources to then re-do that work later.

That first version of your game almost always gets re-made, because your game ideas change and evolve while you are creating the game. All the original work you put in to make it pretty is 'wasted', because it never ends up in your final game. This is normally considered 'worth it', because now you are able to promote your game and create some buzz around it.

I don't really think I have the time to re-do my work though. I need to be as efficient as possible.

So, I have been bucking this great advice.

I have been purely focused on making the funnest version of a very ugly Brewery Boss 2 that I can.

Sadly, this still means I have no screenshots or videos to share. Hopefully 'soon' though.

Instead, I will try to share more updates like this.

Until then

Cheers 🍻

Never AI

This is not a new stance for my company or my work, but I feel like I need to say it out loud now

I never have, and never will, use AI generated content in my work

Period

I recently got a negative review about Brewery Boss saying "... An idle game coded by an AI like thousands of others ..."

It's fine if you don't enjoy my game. It's far from perfect and not for everyone. I fully admit that.

But you don't get to claim I made it with AI, lol. I will clap back on that. Every. Single. Time.

Everything in my games is made by a human trying to improve their craft and art

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