Fun > All

It's been a while since I shared anything about my game projects. Here is why!

I have been hard at work on Brewery Boss 2, but I just have nothing pretty enough to share publicly yet.

The most commonly followed practice for developing and promoting a new game is to get tiny spec of your game made, and then make it as pretty as possible as fast as possible. So that you have something you can start showing off in screenshot and video form.

This is great advice!

.. If you have the time and money resources to then re-do that work later.

That first version of your game almost always gets re-made, because your game ideas change and evolve while you are creating the game. All the original work you put in to make it pretty is 'wasted', because it never ends up in your final game. This is normally considered 'worth it', because now you are able to promote your game and create some buzz around it.

I don't really think I have the time to re-do my work though. I need to be as efficient as possible.

So, I have been bucking this great advice.

I have been purely focused on making the funnest version of a very ugly Brewery Boss 2 that I can.

Sadly, this still means I have no screenshots or videos to share. Hopefully 'soon' though.

Instead, I will try to share more updates like this.

Until then

Cheers 🍻

Never AI

This is not a new stance for my company or my work, but I feel like I need to say it out loud now

I never have, and never will, use AI generated content in my work

Period

I recently got a negative review about Brewery Boss saying "... An idle game coded by an AI like thousands of others ..."

It's fine if you don't enjoy my game. It's far from perfect and not for everyone. I fully admit that.

But you don't get to claim I made it with AI, lol. I will clap back on that. Every. Single. Time.

Everything in my games is made by a human trying to improve their craft and art

I took the plunge

While the game industry is going through a bit of chaos; I have decided to double down on myself.

I put together a 2 year plan to finish what I have been calling the "2.0 Update" for Brewery Boss. Development will now be full time on it. It will upgrade from the hyper casual idler that is now into more of a drafting, auto battler, rogue lite. And it will release to Steam as well as mobile. I will try to do better about posting updates and progress along the way.

Funding is coming from multiple different avenues; personal funds, borrowing, and a fall 2026 kick starter. But, for now, mostly borrowing against our home.

It's almost as scary as it is exciting.

I am very much treating this as my last foray into indie development. I have spent many years (decades?) chasing this dream. #NowOrNever

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