Dev Diary #9

I am starting the art for my characters today. I am pretty excited to dig into this

Characters in my game are sort of like those 'paper dolls'. I draw hats, glasses, noses, etc, and then they are pseudo randomly pieced together to create a unique character.

This lets me get a near infinite number of different looking characters in my game without needing to draw nearly as many images.

There is also a nice perk that comes with this. The player gets to make their avatar look however they want. And, as you play the game and complete challenges, you get to unlock special pieces to wear on your avatar.

I remember when I pieced this plan together in my head. It was a eureka moment. My game gets double benefit for the work I do; which is something I also try to shoot for.

I already created the tech last year and enough content to make sure it worked properly. But, now, I am starting real pieces of art for it.

Also, I think I might have spent too much time drawing on my tablet lately. Earlier this morning, I was drawing with my digital pencil and I instinctively tried to swipe away non-existent eraser dust with my hand. On my digital tablet. I was like "I can't believe I just did that ><"

Dev Diary #8

I just got home from PAX West last night. It was so inspiring.

So many indies showing off their hard work and passion. So many fun games I can't wait to play once released.

It was a breath of fresh air.

While the mega companies of my industry are cutting jobs to squeeze more profits; these indies are pushing the art form forward.

Today is back work, and that means back to drawing again. I expect to spend a couple days finishing off my brewery, and then its switching gears to some characters

Dev Diary #7

The most recent step for art has been to create a system that randomizes the arrangement of my drawings.

Basically, instead of drawing a whole room, I draw a door, a table, a window, etc. Then, I write code to swap them around in different spots or different colors.

This way, the breweries will look a little different each time.

I expect to be done with this soon, and then will be back to drawing actual assets again.

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