You can now read about the skills in PlanTechtor and how they work with the player’s weapons.
It’s hard to believe it’s been 2 years that I have been working on PlanTechtor. Actually, it’s been exactly 2 years. A facebook memory post reminded me of that fact. It made me want to dig up some of the first versions and do a side by side. So, here it is. The top image is a little shooting gallery that I spent a lot of time in. I would work on the weapons trying to get them to feel just right. The bottom image is the game as it is today. I’ts not 100% finished, but it’s getting really close. A lot has changed, but, as you can see, the core mechanics and systems have pretty much remained intact. I credit that to lots of early play testing and focus testing.
** I say 2 years, but I was working on PlanTechtor only part time for those 2 years. I still had my day job and so I only worked on PlanTechtor on Saturdays, Sundays, and some weekday evenings. I keep track of my hours worked though, and I logged 1,862 hours; which is almost 1 year of a full time schedule. So, have I really worked on PlanTechtor for 1 year or 2 years?
** You will notice the bow and pistol in the top screen shot appear to not have changed in 2 years. That isn’t actually the case. Sadly, I was unable to dig up those old assets and so the top screenshot has new assets in it.
Starting today, I am working full time with FunnerSoft. Up until now, I have had a day job, working as a game programmer on AAA games. It might sound crazy to walk away from the stable, successful career I had. However, I am very excited to be working purely independent. I love games, and my head is full of ideas that I need to have realized. Speaking of which; I need to get to it.