PlanTechtor skills info
You can now read about the skills in PlanTechtor and how they work with the player’s weapons.
You can now read about the skills in PlanTechtor and how they work with the player’s weapons.
It’s hard to believe it’s been 2 years that I have been working on PlanTechtor. Actually, it’s been exactly 2 years. A facebook memory post reminded me of that fact. It made me want to dig up some of the first versions and do a side by side. So, here it is. The top image is a little shooting gallery that I spent a lot of time in. I would work on the weapons trying to get them to feel just right. The bottom image is the game as it is today. I’ts not 100% finished, but it’s getting really close. A lot has changed, but, as you can see, the core mechanics and systems have pretty much remained intact. I credit that to lots of early play testing and focus testing.
** I say 2 years, but I was working on PlanTechtor only part time for those 2 years. I still had my day job and so I only worked on PlanTechtor on Saturdays, Sundays, and some weekday evenings. I keep track of my hours worked though, and I logged 1,862 hours; which is almost 1 year of a full time schedule. So, have I really worked on PlanTechtor for 1 year or 2 years?
** You will notice the bow and pistol in the top screen shot appear to not have changed in 2 years. That isn’t actually the case. Sadly, I was unable to dig up those old assets and so the top screenshot has new assets in it.
Starting today, I am working full time with FunnerSoft. Up until now, I have had a day job, working as a game programmer on AAA games. It might sound crazy to walk away from the stable, successful career I had. However, I am very excited to be working purely independent. I love games, and my head is full of ideas that I need to have realized. Speaking of which; I need to get to it.