I took the plunge

While the game industry is going through a bit of chaos; I have decided to double down on myself.

I put together a 2 year plan to finish what I have been calling the "2.0 Update" for Brewery Boss. Development will now be full time on it. It will upgrade from the hyper casual idler that is now into more of a drafting, auto battler, rogue lite. And it will release to Steam as well as mobile. I will try to do better about posting updates and progress along the way.

Funding is coming from multiple different avenues; personal funds, borrowing, and a fall 2026 kick starter. But, for now, mostly borrowing against our home.

It's almost as scary as it is exciting.

I am very much treating this as my last foray into indie development. I have spent many years (decades?) chasing this dream. #NowOrNever

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