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Gameplay is a mix of turn-based dungeon crawling and 'deck building inspired' elements.
Basically, it has the feeling of Slay The Spire, but it is NOT a card game.
A re-invented equipment system lets the player experience the thrill of growing more and more powerful every time they play.


Dungeon Planning

Pay attention to the hints. Exploit the enemy weaknesses. Maximize your Relic synergies. Design the best attacks for your party; for THIS dungeon. Then prove it in battle.


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Dungeon Crawling

Easy to use, intuitive controls let you order your units in combat. Each dungeon is a unique experience for your to conquer. Devise a strategy, but also be prepared to adapt to the challenges of the dungeon.


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